Sunday, June 14, 2015
Monday, June 8, 2015
A ridiculous video of a lightsaber battle at work...
This is the Lightsaber Battle I recorded and edited. I've never made a video before... so, please, be gentle in your criticism lol
Other projects
Random stuff I've been working on.
I was testing an explosion and testing an ice texture.
Trying my hand at environment modeling/framing/etc
(the plants are not mine, they are done by Andrew Price)
(the plants are not mine, they are done by Andrew Price)
A PB marble texture and checkered glass texture (the the pirate is a model I got off of BelndSwap.com)
having fun with just bump and normal maps
"Tron" Load room? with a monkey...
glowing orb over cracked ground
glowing orb over water
rock with only procedural textures
My very first modeling attempt. Still no subdivision surface modifier, so its got some pretty sharp edges. This is supposed to be a 2015 Subaru WRX STI
TIE fighters! No texture still... other than the engine glow and green laser barrel glow.
Physically Based Shaders
So I have been testing out Physically Based Shaders or PB Shaders in Belnder lately. Lighting is purely HDR images; the background is blurry by using a camera trick, but lighting has not been adjusted with lamps or other emitters. I wanted to see how good the materials looked without changing them in the node editor but changing the lighting conditions. I think they turned out well and appear to be the same material regardless of environment.
The materials are as follows, going from left to right:
1. hard, yellow plastic
2. blue glass
3. that fake brushed metal on low-quality curtain rods
4. wet plastic
5. clay
6. clear coat (like on a car)
7. really smokey glass
The ball is like one of the diffuse/specular spheres used in movies to capture light levels. And the circular thing at the bottom is supposed to be one of those pebbles you put in your fish tank.
Snowy Scene
Tokyo
An Abandoned Wharehouse
Starry Night
Sunset at the Beach
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